It’s a mobile app, but don’t knock it simply yet. Walking War Robots is created by Pixonic, and was basically released back 2014. I’m scripting this review though because in terms of mobile titles it is actually rare to locate a game that isn’t a turn based strategy game or possibly a card battle game. Walking War Robots actually permits you to play your giant robot hands on, comparable to an arcade version of your MechWarrior games.
Before we get into combat, let’s first discuss all of the options inside the main menu. Players can upgrade and purchase as much as 16 different robots, each using their own unique stats and appearance. As you progress with the game it will be easy to unlock more higher level robots to get through the shop. From here, it is possible to equip your robots with a variety of different weapons to combine equipment to your liking.
Winning battles gains you have and credits (called AG silver), and you will use those credits that you just earn from combat to upgrade and level up your robots and weapons to ensure they are more robust to deal more damage or get more armor to survive longer. Certain robots or weapons are locked behind level caps, so you must win more battles and earn enough experience to level around unlock the greater number of powerful content.
This now brings us towards the cash shop. Every time you want to buy another robot slot you have got to use AU points to accomplish this, which is the cash shop currency. You can earn these from completing achievements and goals, or buying them using real life money. You make use of AG silver to buy and upgrade equipment normally without paying out any real world money.
When you upgrade though you will have to wait for the upgrade counter in order to complete before it completes, this may be a bit annoying because normally it takes around three hours or higher with certain upgrades in order to complete, and you could only do one upgrade at one time. Imagine a Mech with four weapons, that is a lot of waiting if you would like upgrade everything. If you wish to rush it and increase the process you have got to shell out money (AU) to perform the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU or more, then you can earn about 200 more by completing some of the beginner tasks, and so i earned about 300 AU altogether to invest on equipment and upgrades. This provided three Mechs to play around within battle, by incorporating AU left to spare.
Now for combat! This is when Game Cheat Android really shines. Battles take place as 6 vs 6 PVP arena style battles, normally by using a timer for around a few minutes approximately for you to complete the round. Matchmaking is quite fast and you may normally set up a battle inside a couple of seconds. I’m still unclear basically if i was having fun with bots or humans, because both play very similar (along with the default names are almost just alike in the event the players don’t change them).
There are two groups of robots, allies appear as blue names while enemies arrive as red. You move making use of the left side of the screen’s digital pad as well as the right side is to shoot. you can even press the individual guns to utilize a specific weapon, or even the big button just to fire everything at once. You may rotate and move the camera by touching a empty space of the screen and rotating it around, but in case you are shooting just retain the button down and appear around while shooting to modify your aim. Additionally there is an auto targeting feature to assist you to lock on and follow your targets (more on that soon).
In Walking War Robots you can win in both two ways. One, you kill all enemy robots. Two, you capture all of the bases. There are actually normally about six or so beacons scattered throughout the map, players get started with nothing. There is a small loading period where one can check around the map to find the beacons and acquire a feel for the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons arrive as red.
Whenever you capture a beacon it is going to differ from red, to white, then to blue when you can hold it for long enough. The maps are big enough to advance around, but sufficiently small so that you can quickly find and engage enemies. Oddly enough, the game is likewise quite strategic, because the bots and players normally do not rush in to get killed. Should you open fire, most is going to take cover behind a building or will wait around for allies to aid assist them. As a result the overall game quite fun as you work with your team to flank and corner the enemy to help you take their beacon to get more points.
Certain weapons have cool down times along with reloading, so just holding the gun to shoot endlessly could get you in danger for your guns run out and you will have to wait so they can recharge. This also can be employed in your favor should you hide and watch for your enemy to use up all your ammo so that you can unload about them to chip away at their life.
Something I stumbled upon really interesting would be that the players and bots will lay down suppressing fire to pin you down. This actually works too, if a huge number of enemies shoot to you and you also get hit, the harm actually turns up and affects your robots performance. For instance, guns could get shot off your Mech so you can’t apply it anymore, or your legs can get damage which means you move slower and can’t run around the map as fast. Consequently, suppressing fire is dangerous should you get warrb0ts inside and can’t ensure it is behind cover in time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is set up. The UI even offers problems and also on smaller devices the screen is cluttered and certain menus can’t definitely be accessed, for example arriving at the shop to buy new weapons (it absolutely was blocked behind the “Battle” button). The auto targeting feature can be a mess and constantly snaps the screen around in weird ways, really messing you up as it targets an enemy halfway throughout the screen rather than the one right before you. Due to this I really turned auto targeting off completely and used manual targeting, but randomly I might still lock on to the wrong enemy.
Despite these flaws, Walking War Robots is still quite fun. It had a good large update when first starting the game and it also crashed as it made an effort to access Google Play to conserve my progress with the cloud, to possess a few problems the first time you play. Just allow it to update, then relaunch the overall game again when it gets stuck loading.
Overall, I really enjoy playing this video game. If you can tolerate the long upgrade times I think you will enjoy playing Walking War Robots as well. It offers really nice graphics, it is actually well optimized and has smooth framerate (no less than for my device), and i really like the 1980s style action music soundtrack it offers taking place. When you are a fan of Mech combat games, you ought to really check this one out.